Reitz Union > College Bowl > High School Tournament Official Rules

High School Tournament Official Rules

A. Tournament Officials

  1. All decisions of the tournament director are final.
  2. The term tournament director includes the director's designated agents or committees.
  3. Each game will have a moderator. The moderator will read the questions, enforce time limits, determine the correctness of answers, award and deduct points, and otherwise enforce the rules of competition. If no scorekeeper is present, the moderator will also keep the official running score.
  4. Each game may have a scorekeeper, who will keep an official running score. The moderator may delegate recognition and/or timekeeping duties to the scorekeeper if one is present.

B. Equipment

  1. Matches should be played with a "buzzer," electronic equipment which determines which player signals first. Should no working buzzers be available, tournament officials may require players to signal by physical means.
  2. Teams may agree to use a partially working buzzer system. If either team objects, the game will be played or resumed without a buzzer.
  3. In the absence of a completely functioning buzzer system, a designated official will be the final judge of which player signaled first. These determinations are not protestable.
  4. If a player objects to using a working buzzer because of religious or other reasons, the player may signal in a suitable manner, and a designated official will be the final judge of which player signaled first. These determinations are not protestable.
  5. Each player is responsible for monitoring whether his or her own buzzer is operating properly throughout a match. If a buzzer malfunctions, only the current tossup or the just completed tossup can be replayed, subject to the moderator's ruling that the malfunction affected play of that question.

C. Participants

  1. All participants are responsible individuals and will be treated as such. Players and schools are responsible for any liability arising from their conduct while at the tournament, or while traveling to or from such events.
  2. A team consists of any number of players who meet all eligibility rules. It is suggested, for ease of administration and to match currently available buzzer systems, that a maximum of eight members comprise a team, with no more than four playing at any one time. Teams may, of course, play short, with a minimum of one player.
  3. No player may play for two different teams in the course of a tournament.
  4. A team may substitute one or more players at halftime or before the first overtime question. Players substituted for may reenter the game at a later opportunity.
  5. A coach is a person who acts in a recognized advisory role to a particular team. A coach may not be a player for any team in the tournament. A team can have an unlimited number of coaches or no coach, but only one may be designated the official coach prior to each match. A person may act as a coach for any number of teams.

D. Questions

  1. Each game uses tossup questions worth 10 points each and bonus questions worth 30 points each.
  2. A team receives a bonus question for each tossup question correctly answered by one of its players (except in overtime).

E. Time

  1. Lateness of more than 5 minutes may result in a forfeit, unless this lateness is the fault of the tournament, or the tournament director is satisfied with other good cause.
  2. A game consists 20 tossup questions and their associated bonus questions.
  3. The team with more points at the end of the game wins. If the score is tied:
    1. An overtime period consisting of three tossup questions will follow. Bonuses are not used in overtime.
    2. If the game is still tied after three tossups, the moderator will read tossup questions until the score changes.

F. Tossups

  1. A player may signal to answer a tossup question at any point after the moderator has begun reading the question. Only one player per team may signal to answer each tossup.
  2. When a player has signaled, a game official will recognize the player by name, or by number, or by pointing toward the player. There is no penalty if a player who has signaled answers before being recognized.
  3. If a player signals before the moderator has finished reading, the moderator will stop at that point. If the answer given is incorrect, the moderator will finish the question for the other team only (if they are still eligible to answer the question). The moderator need not reread the entire question, but should resume at a natural point in the question.
  4. An answer to a tossup must begin within 2 seconds after the player has been recognized. An answer begun after the moderator has said "Time" will be treated as no answer. Ties between the player and the moderator are decided in favor of the player.
  5. Players have 2 seconds to signal after the moderator has finished reading the tossup. If the player answers incorrectly, the other team (if it is eligible to answer), will then have two more seconds to signal. Some questions may permit more time, which will be noted specifically by the question.
  6. Decisions as to whether players have exceeded the allotted time to signal or to answer may be rendered only by the game officials of a given match and are not protestable.
  7. Each tossup question is worth 10 points.
  8. There is a 5-point penalty if the first team interrupts a tossup with an incorrect answer. The second team will not be assessed a 5-point penalty for an incorrectly interrupted tossup - but it is still a good idea to listen to the entire question.
  9. If a player who was not the first to signal gives an answer:
    1. If the player who answers is on the other team from the first player to signal, the moderator will ignore the answer and will recognize the player on the other team who had actually signaled. Only that player will have a chance to answer, as the non-signaler has disqualified his team on that tossup by illegal conferral.
    2. If the player who answers is a teammate of the first player to signal, the moderator will treat the response as an incorrect answer from that team, assess a 5-point penalty to the player who answered, if appropriate, and turn the question over to the other team.
    3. If a player answers because an official incorrectly identified who signaled first, the question must be replaced.
  10. If the moderator inadvertently reveals the answer to a question after one team has given an incorrect answer, but before the other team has had a chance to answer, the moderator will read a tossup for the second team only. If neither team has had a chance to answer, the tossup is thrown out and replaced.
  11. Players may engage in non-verbal, non-written conferral with teammates (not alternates, coaches, or spectators) on tossup questions, provided that the conferring does not convey any substantive information about the answer. In other words, players may hold their buzzers forward, gesticulate, or otherwise indicate that they know the answer, but cannot indicate in any manner what they believe the answer to be, nor can they communicate with teammates verbally or in writing. Illegal conferring on a tossup question will be treated as an incorrect answer.

G. Bonuses

  1. Teams may confer on bonuses. The team captain may give the answer for the team or clearly indicate who will give the answer.
  2. A team has 5 seconds to answer each part of a bonus question, unless otherwise noted by the question. After reading each part, the moderator will prompt the team for an answer after 4 seconds. Once prompted, the team captain must begin answering, or the captain must immediately designate the person who will answer.
  3. A team may begin its answer before the end of a bonus question. In such cases, the moderator stops reading when the team begins its answer. If the bonus contains another part, the moderator then asks the next part.
  4. If the bonus question contains multiple parts, a team may answer only the part that is being read. Any "introduction" (e.g., "For 10 points each--given a Vice-President of the United States, name the President under whom he served.") belongs to the first part of the question.
  5. If a bonus question calls for multiple answers, the answer must be given as a continuous list. Any pause of 1 second ends the answer. The moderator will not prompt a team to complete its answer if it gives a partial list.
  6. On progressive bonuses, with three clues to a single answer ("30-20-10" questions), a team may answer after each part. On list bonuses that call for a specific order, the moderator matches the first given answer to the first correct answer, the second to the second, etc., to determine correctness. If a bonus calls for no specific order for multiple answers, a team may give the answers in any order.
  7. If a moderator inadvertently reveals the answer to a bonus or to part of a bonus before the team has answered, the next bonus will be read, instead. However, the team may not earn more or fewer points on the replacement bonus than would have been possible with completion of the original bonus. For example: a team earns 10 points on a three-part bonus before the moderator botches the third part; they will get a replacement bonus, but will receive a minimum of 10 points, even if they actually score only 5 on the replacement bonus, and a maximum of 20, even if they actually score 30.

H. Correct Answers

  1. The moderator will accept only the first answer given by a player, except for multiple answer questions and situations enumerated below.
    1. Anything a player says will be ignored unless it modifies the first answer given. For example, if a player says Nixon, Watergate, the moderator will consider only Nixon. If a player says Nixon, Fred Nixon, then the moderator will consider Fred Nixon. Similarly, matter, cold dark, is treated the same as cold dark matter.
    2. Modifying words before the first noun of a response are, of course, considered as one answer with the noun.
    3. Extraneous information preceding a response is disregarded (e.g., What is a wombat? or They're all Californians), unless the moderator determines that the extraneous information was given in an unsporting attempt to delay the game, in which case the response is treated as incorrect (in addition to any other penalty for misconduct). Harmless or inadvertent embellishment of responses will not be penalized, so long as the embellishment does not make the response wrong.
  2. If a question has multiple answers, a player may give multiple responses in any order, and without a pause of 1 second between responses. Since the multiple responses are still considered one answer, the moderator will rule the answer as wrong if any part is wrong.
  3. Multiple responses are permissible under these situations.
    1. The created works rule (defined below).
    2. Director-movie.
    3. City (or specific location)-state (or equivalent)-country (or equivalent), in any combination.
    4. When called for by the question.
  4. The created works rule.
    1. The created works rule applies to works that are created by individual humans, corporations, groups, or computers, such as books, pamphlets, essays, stories, plays, scientific theorems and theories, inventions, products, compositions, artwork, and musical compositions, but not movies. This rule also includes architectural work-architect, choreographer (or composer)-work of dance, librettist-libretto (or opera). Being able to copyright or patent the product usually establishes this rule (except for movies).
    2. The link between creator and created work must be obvious. One may not use this rule for instances in which the creation is a multi-faceted effort (though one such circumstance, director-movie, is separately acceptable).
  5. To receive credit, a response must indicate exact and unambiguous knowledge of the correct answer. The moderator's question sheet will also list acceptable alternate answers. The minimal information for a correct answer is underlined.
  6. If a player gives an answer that demonstrates exact knowledge, but is ambiguous, the moderator will prompt by saying "more information, please" (e.g., a player says Roosevelt, and the answer sought is Eleanor Roosevelt.) Unless otherwise noted by the question, the moderator will not state what type of information is sought by the prompt (e.g., it would be inappropriate for the moderator to say "I need a first name.") On a multiple-answer bonus, however, the moderator should indicate which part of the answer is ambiguous. A moderator may prompt more than once so long as each additional clarification by the player demonstrates exact, but still ambiguous knowledge.
  7. A player who has been prompted on a bonus may quickly check with a teammate for the further information, or simply designate that person to give the additional information, so long as it is not done in an unsporting attempt to delay the game.
  8. The following are generally acceptable for persons, unless the question indicates otherwise: last names for real persons, first or last names for fictional characters, nicknames that are nearly universally known (e.g., LBJ but not Landslide Lyndon), pseudonyms, birth names, unmarried or married names, and royal names.
  9. Dates must be exact (e.g., the year 71 will not be accepted if the answer is 1971.) Years given will be assumed to be A.D./C.E. unless otherwise modified. Moderators will not prompt a player to differentiate in cases of ambiguity.
  10. Titles of works must be exact, except that leading articles may be omitted. All words other than leading articles must be correct (e.g., Bridge of San Luis Rey is acceptable, but Bridge over San Luis Rey is not.) Rarely will subtitles or working titles be accepted for the published title.
    1. If an incorrect leading article is used, the response is incorrect (e.g., A Bridge of San Luis Rey is not acceptable.)
    2. Insertion of a leading article before a title where none exists will not invalidate an answer (e.g., The San Francisco Chronicle for San Francisco Chronicle), so long as no other ambiguity is introduced (e.g., Invisible Man by Wells is acceptable; The Invisible Man by Ellison is not.)
    3. Commonly used titles may be accepted if the actual title is long and cumbersome (e.g., Wealth of Nations in lieu of Inquiry into the Nature and Causes of the Wealth of Nations).
  11. Common acronyms and abbreviations are often acceptable (e.g., chemical symbols, state postal abbreviations, organizational acronyms), unless they appear in the question, in which case the moderator may prompt the player to expand the acronym or abbreviation. If the question does not indicate, the moderator will take the response as correct if a tossup, and will prompt if a bonus.
  12. If a player interrupts a question and gives a response that is equivalent to the answer sought, but the response is later used in the question as a clue, the moderator will take the answer as correct if a tossup, and will prompt if a bonus, unless the question directs otherwise.
  13. Titles and names in the original language of the answer are almost always acceptable. Actual English translations will also be accepted (e.g., for the Camus work, L'Etranger is acceptable, as is The Stranger or The Outsider--the original British translation--but Der Fremde is not, as the work was not originally written in German.) Beware, as many translations are not true to their original language's meaning, such as the German film Himmel Ueber Berlin, which is Wings of Desire in English.
  14. If a question asks to identify an answer from a list, the player must name the exact answer (e.g., NOT the second thing you read or the one that started with F).
  15. Players may spell answers, but it is considered misconduct for a player to spell an answer intending to delay the game.
  16. Pronunciations do not have to be exact. A plausible or phonetic pronunciation is usually acceptable, unless it demonstrates a fundamental lack of understanding about the correct answer (e.g., Malcolm the Tenth is not acceptable for Malcolm X). As a general rule, while leeway may be given to vowel sounds, consonants should be in the correct order (e.g., Olduvai is not the same as Olvudai), and syllables should not be added or omitted.
  17. A player may be prompted to spell a phonetically close response. In such cases, the exact spelling is not always required (e.g., a player says Muh-NAY and is prompted. A response of M-A-N-A-Y would be sufficient to remove ambiguity with Monet.)
  18. At the end of each question (or each part of a non-progressive bonus), the moderator will read the correct answer if no one correctly answered. The moderator may wait until the end of the half if the answer is long or complicated. If both teams agree, the moderator may be directed to refrain from reading the correct answers. This decision must be made at the beginning of a half, and may be revoked at the request of either team at halftime.
  19. While UF College Bowl strives to include all acceptable alternate answers, players should resist giving esoteric equivalents when they know the more common response. The verification of such responses may slow down a tournament needlessly. Also, many supposed equivalents vary in subtle ways from the answer sought, and may be wrong for highly technical reasons.

I. Protests

  1. Mistakes happen (well, we hope not, but ...). Take a deep breath and treat the tournament staff and the opposing team calmly. We all want a perfect tournament, and will do our best to correct errors with your cooperation.
  2. Protests may be lodged only by an active player or by the official coach and should be lodged immediately after the question in protest. All protests about events in the first half must be lodged before the second half begins.
  3. The person making the protest should briefly explain the nature of the protest. Protestable matters include the acceptability of an answer, the execution of game procedures, scoring errors, insufficient prompt or excessive underlining, and like factors that have a concrete and quantifiable effect on the game.
  4. If a question contains a verifiable factual error which misled a player into giving a reasonable response, the response given will be accepted as correct only if the information available when the player signaled uniquely identifies the given response. Otherwise, the question will be replaced as if the moderator had prematurely revealed the answer.
  5. Technical protests, such as an incorrect score, as well as protests that can be quickly resolved, may be handled by the staff in the affected game. Insofar as possible, the game must not be delayed because of protests. Protests will not be adjudicated until the end of the half, except in exceptional situations in which the moderator decides the problem can be quickly corrected.
  6. For protests lodged in the first half, game officials should try to quickly resolve the protest to both teams' satisfaction, pursuant to Rule (I.5). If this cannot be done, the protest will be deferred to the end of the second half. No protest(s) will be adjudicated unless it (they) could change the outcome of the match. For example, if one team loses by 50 points and protests a 10 point bonus answer, the protest will not be considered. If the game officials are unable to resolve a protest quickly to both teams' satisfaction, the protest may be appealed to the tournament director.
  7. The tournament director may resolve a protest with or without a protest committee, depending upon the protest (e.g., one that simply requires verifying the correctness of an answer with a reference source). If the tournament director gives a decision, it is final.
  8. The tournament director may choose to convene a protest committee by selecting three or more tournament staff (which may include the tournament director) not involved with the game. The committee's decision is final.
  9. If a protest is upheld, the remedy is to restore the game to its condition had the error not been made. Thus, all points erroneously awarded or not awarded shall be removed or added. If a team was incorrectly credited with a tossup, both the tossup points and any bonus points will be removed. If the other team was not given a chance to answer the tossup, it shall hear a replacement tossup and, if answered correctly, a bonus. Once a decade or so, a protest remedy may call for the replaying of a significant portion of a game.
  10. If a protest is not upheld, life goes on.

J. Ethics and Conduct

  1. All players, coaches, institutional representatives, and other persons associated with a team are bound by an honor code to behave responsibly and ethically. This includes, but is not limited to: treating all other participants and staff with courtesy, not receiving or giving impermissible assistance, not creating the temptation for another to cheat, abiding by all decisions of the tournament staff, not colluding with another person to "fix" a match result, not intentionally "throwing" a match, honestly reporting details of game situations to tournament officials, and promptly reporting violations of this honor code to a tournament staff member.
  2. Any tournament official may find that a player, coach, institutional representative, or other person associated with a team during the tournament has committed misconduct. Misconduct includes disruptive behavior, unethical behavior, any violation of the honor code, or other unsporting conduct. Officials may interpret these categories broadly.
  3. All instances of misconduct must be reported to the tournament director at the conclusion of the game, or as soon as practical.
  4. Instances of misconduct may result in sanctions to be determined by the tournament director. These sanctions include, but are not limited to, suspension of a participant from one or more matches, loss of game(s) for a team, score adjustment, or expulsion from the tournament for an entire team.
  5. Unless the tournament director decides otherwise, other staff may not impose sanctions, except that a moderator must eject from a game any person found to have committed misconduct a second time during that game (i.e., a tournament director may give the staff greater powers to sanction than this minimum.) A player ejected from a game may not be replaced during that game.
  6. Sanctions are not appealable.

UF High School Tournament Variations to NAQT Rules

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Last Modified Wednesday, September 06, 2006
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